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Wasteland Kings in C

Around the beginning of the year, I jumped off of the GameMaker train and started making games in plain C (not to be confused with C++ or C#) and I used Raylib to start remaking Wasteland Kings to get adjusted. It's a game I'm very intimately familiar with and I'd like to talk about my relationship with it more in the future.

A screenshot of Wasteland Kings rewritten in C